Posts tagged Alan Moore

Eroticizing the Outer: Totemic Invocations in Alan Moore’s ‘The Courtyard’ and ‘Neonomicon’ #1-4

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How to slice into this appalling pie? is a question I had to ask myself going into this review of Alan Moore’s one-off story for Avatar Press, The Courtyard (2003), and his follow-up four issue mini-series Neonomicon (2010 & 2011). How big a piece to consume? How much of my sanity to let go?

As it turns out, not all that much actually, although it must be said that if you are a reader with a weak stomach, there are scenes in issues 2 and 4 of Neonomicon that you would be wise to avoid entirely. This is a series that takes the implied sexuality of Lovecraft’s fiction (the barely-hinted-at Freudian creatures, the prudish horror surrounding ‘unnameable couplings’ and ‘certain blasphemous rites’) and brings them front and center.

In just about every way (including a number of admittedly clever Fourth Wall breaks), Moore shoves the reader’s face into the subconscious truths of HPL’s fiction, which should be an entertaining experience but rarely rises above a kind of pedantic revisionist scholarship. Moore is known for not writing characters who are smarter than himself, and since readers who dig Moore are also no slouches in the intelligence department, we are almost never surprised by what happens to his creations. He sees it coming, and so do we. This makes it difficult for us to care about them; clearly their demiurgic creator does not and this apathy bleeds into our own perceptions of them. Just their bad luck to find themselves living in an Alan Moore book.

Anyway, we’re supposed to enjoy the ride: the punning word-play, the in-on-the-gag references, the stylized inter-textual choices, all of which are classic Moore. And perhaps we would (these are, after all, many of the reasons why HPL is still read and enjoyed) were the subject matter not so brutal.

This is a nasty piece of work, a heavy and unappetizing meal with very little levity. I dug in so you don’t have to…

Alan Moore's 'The Courtyard'First Slice: The Courtyard

The basic skeleton of this series is a cop procedural spliced with the Cthulhu Mythos; an ungainly hybrid at best. It begins with The Courtyard, in which special federal agent Aldo Sax employs ‘anomaly theory’ in tracking down a serial killer, or rather, the inspiration for a horrific series of killings carried out by three separate individuals, each of the men unknown to the other. Here’s Sax on his suspects and ‘anomaly theory’, which is his own invention…

So. There’s a noise album owned by a kid with a strong predilection for Mahler; a club ticket found on a bookworm who never goes out; a confirmed alcoholic with happy dust jammed up his ass … The next part is largely intuitive. Having selected your set of anomalous facts you will find new connections arising which, in my experience, often yield data more useful than that gained by orthodox means … it’s like taking the leftover pieces from various jigsaws and seeing what picture they make when you put them together … Of course, that’s not saying the picture will make any sense.

For the reader not familiar with Lovecraft, this is fine. Darkness prevails still and there are surprises ahead. But for the fan, well, it’s already making sense, as the one thing held in common between the three killers is the use of a ‘gibberish’ language: the kid likes to noodle around on his guitar while laying ‘godawful scat-singing over the top’; the bookworm writes short stories which used to be lucid but now show evidence of a ‘spelling disorder’; the wino speaks in drug-addled tongues. That, and the Lovecraftian in-jokes and puns that swarm thick on the page from this point on, clue us in to our final destination.

Sax investigates a Club Zothique, where a neo-hardcore punk band called The Ulthar Cats mangle their lyrics into base phonemes with primal tongue thrashings. A rave-era burnout informant lets Sax know that the band is ‘using Aklo’, which Sax concludes is a drug connected with the case. He seeks out the local source, an ageless and effeminate dandy called Johnny Carcosa. Johnny lisps; he wears a yellow chiffon veil over the lower half of his face; he sports an anachronistic pompadour and a frilled blouse: a real stand out in the crowd of punks and metalheads. Sax arranges to purchase ‘the Aklo’ from Johnny.

Of course, it’s not a drug. It’s a language, an Ur-syntax that rewrites the mind of the user, so that a trans-temporal perception of the reality of the Great Old Ones occurs. Three whispered statements from Carcosa into the abyss of Sax’s ear do the trick…

Events have a new continuity now. Disassociate clusters of data in pregnant, post-linear arrays … the wza-y’ei of this is, of course, that the future extrudes a curtailing force into the present … All events are time roses, the clenched fuck uncrumpling into a life as the species folds back to annelidan ancestors. There lies our dho-hna; a meaning bestowed by forms as yet unachieved but implicit.

Brilliant stuff, pure mind-melting ideas presented cleanly and powerfully, and the most enjoyable sequence of panels in the entire series, for my money. Look closely and you’ll see in each panel a representation of the previous panel, the framework of the comic folding through itself just as the Inhabitant of the frame undergoes his creepy transition from human to not-quite-human. Sax’s dark enlightenment comes with a price, naturally, and all the accumulated weirdness pays off in the final panels…

Time being a function of matter, this freeing of ultimate forms may be hastened by pertinent sculpture…

… with the medium being the human body, and Sax the latest practitioner of the murderous art form that lies coded within the Aklo language. Never has Lovecraft’s barbarous FHTAGN held actual horror for me, but here, used as the final punctuating statement, as a ‘fin’, it comes very close.

Alan Moore's "Neonomicon"Second Slice: Neonomicon #1 through #4

The Courtyard is strong, and interesting enough to bring me to Neonomicon when it began its run in 2010. Sadly, Moore, instead of extrapolating on the great ideas laid out in his original effort, phones it in with a wooden ‘gosh, this Lovecraft guy was nutty, maybe he was onto something’ story, complete with unnecessary explication about the connection between Lovecraft’s fiction and the events of the series (another example of Moore talking down to his characters and readers: “Yeah, we get it. We got it the first time. Thanks”), stilted Bochco-style cop dialogue, and stomach-turning portrayals of assault and rape.

We start with a full page panel, depicting a reddish fog vaguely studded by fuzzed-out globules of light, and a dark serpentine shape crossing the panel diagonally down in the right corner. It’s the end, and the beginning, we’re informed by an unidentified narrator…

He’s beneath the waters now, but soon, in only a few months, he will come forth. And until then he sleeps. And dreams.

Promising stuff! We open to find that Sax is now in a psychiatric prison after personally upping the death toll by two. He speaks Aklo almost exclusively. FBI agents Gordon Lamper and Merril Brears are on his case. He’s an archetypal ‘cool black cop’, she’s a leggy, nerdy blonde recovering from sex addiction: neither character goes anywhere you wouldn’t expect in the following narrative. Some of the territory explored in The Courtyard is covered again in #1, and a sequence of bizarre events bring the agents to encounters with the lead singer of the Ulthar Cats; Johnny Carcosa and his loathsome suicidal mother; and finally to an occult sex shop run by Dagon cultists in #2.

The agents, who we’ve been led to believe are professionals, make spectacularly bad choices while undercover in the sex shop, choices which serve Moore’s narrative purposes but not their own. We’re left saying things like ‘oh, come on!’ and ‘seriously?’. Granted, we have the same reactions with Lovecraft’s hapless professors and antiquarians, too, but these are Moore’s people, hard-boiled FBI agents: when they make some glaring error, it’s a note that rings false every time. Enough of this kind of unprofessional behaviour and before too long Lamper and Brears find themselves in far too deep. Moore doesn’t explicitly make that pun, but then again, he doesn’t have to. There’s a Deep One submerged in a pool in the basement: cue the ‘nameless couplings’ and ‘blasphemous rites’, or, in common parlance, the rape and murder.

Moore and artist Jacen Burrows spare nothing and no one in the following orgy sequence. Depending on where the scene crosses your personal comfort line, it’s a very graphic and repulsive six to ten pages of unpleasant looking people doing unpleasant, evil things to each other and to the agents, before introducing Agent Brears to their guest of honor.

Interestingly, we’re not shown the Deep One clearly until #3, instead viewing what we can of it through the severely blurred vision of Agent Brears, who isn’t wearing her contact lenses: see ‘spectacularly bad choices’, above. I feel this is an interesting visual choice, considering what the reader experiences in #2. For, unlike the cultists, who are dull and unattractive specimens at best, the Deep One, though monstrous, is amazing looking, even beautiful. Considering Lovecraft’s unequivocal description of that species as loathsome, batrachian, flabby, etc. it makes me wonder why Moore and Burrows would choose to portray one with the physique of an Olympic swimmer and the head of a lion fish. That’s a pretty fish-man right there.

Which shouldn’t make getting sexually assaulted by it any easier, but then Moore has gone out of his way to make the human couplings of #2 so thoroughly repugnant, banal and degrading that the initial rape of Agent Brears by the Deep One (which we never actually witness fully, as it happens between issues) cannot help but merit a favourable comparison. Following close on the heels of that event, the ‘relationship’ between Agent Brears and her amphibious assailant actually improves, with rudimentary communication, signs of something that could pass for tenderness, an uneasy solidarity against the Dagon cultists, and by the end of the issue, the Deep One helps her escape confinement! Or drags her to her watery death.

No, it’s the first thing. Her little blonde head pops up to the surface, far out to sea and away from the Dagon cultists, on the first page of #4. Thanks for saving me, hideous submarine abomination!

What is going on here?

In this final issue, Moore reveals his hand: it’s a Rosemary’s Baby scenario. Everything is wrapped up: there’s a gratuitous gun battle in the tunnels beneath the sex shop, the Deep One returns to dispatch his former captors before being killed by federal agents, while Brears explains (again!) how Lovecraft was almost right, but didn’t have all the details.

In a visit with Sax at the end of the issue (reminiscent of The Silence of the Lambs — Sax actually says “I mean, I’m the psycho, right? And you, you’re the Jody Foster role,” which is as post-modern as you can get) Merril Brears displays her mastery of Aklo and her new understanding of Time and how it relates to the Great Old Ones. Of course, the difference between her and Sax is that, despite knowing the murder-language, she hasn’t tried to “personally convert more people into tulips” as Lamper once said way back in #1. But then, she doesn’t have to. Because she’s pregnant by her Deep One rapist-cum-paramour… with (it’s implied) Cthulhu Himself. When Sax realizes this, he says that she’s a goddess, that no one deserves her presence. “No,” she answers…

No. Maybe not. But they deserve His presence. I mean, look at this species. We’re pretty much vermin. Never mind. He’ll sort all that out, once he arrives.

Bad news that we all saw coming, sure, but the real positive here is that Merril Brears is over her sex addiction!

I feel good. I feel good about myself, about all this. For the first time, y’know. For the first time I got no problems with my self esteem. The strange aeons start from between my thighs. And for everything else, all this other bullshit… it’s the end.

Well, you go girl. Good for you. And with that, we’re at the last panel, which is the first panel from #1. The dark serpentine shape in the lower right hand corner is now, obviously, an umbilical cord; the crimson miasma just the view from Baby C’s uterine throne room, a red R’lyeh.

Third Slice: Ram That Totem Right Through the Fourth Wall!

The mirrored first and final panels of Neonomicon and the few moments when characters, though ostensibly speaking to other characters, gaze directly out at the reader, are really the key, I think, to understanding what Moore was trying to say with the series, about Lovecraft, his mythos, and us.

Just one example: there’s a panel in #3 where Perlman, the lead agent on the case, deep in a morass of confusion and frustrated over his missing agents, casts his beady eyes out beyond the frame and into our space…

Who knows what any of this means? Is it Lovecraft fans who’ve graduated into psychopaths? Is that what his stuff does to people? Then there’s the Brit occultists … those guys think Lovecraft’s monsters and gods are real in some way…

Here Moore (yes, the Brit occultist) shows us what he thinks of Lovecraft fans, which is an interesting choice to make when trying to sell Lovecraftian fiction to that demographic. That panel is really where Moore lost me on this series, and in general.

Back to those mirrored panels, though: by giving the reader the abominable infant’s viewpoint, Moore is effectively asking us to identify with Cthulhu. The implication is that we, as a species, somehow contain this mad god-thing. This is a totemic feint, using the most humanoid of Lovecraft’s beasties to garner our sympathy. I believe he may be attempting a kind of pop-culture invocation through the comic, tempting the reader to eroticize the other like they never have before, calling the beautiful monsters of chaos home: the Deep Ones (given the much classier French title of ‘gargouille de la mer’ in the final issue) and Cthulhu, who’s going to fix this mess we’ve made, gosh darn it, if we only let him in. Basically, Moore is pulling a weird, almost evangelical, Robert Blake-style switcheroo on us, an “I am it and it is I” gag and it works, a little.

But as a satisfying ending to a series that began so well with The Courtyard? It works not at all.

Fourth Slice: Paper Dolls in the Urban Wasteland

A final word on the artwork. I haven’t seen much of Jacen Burrow’s other books, but from this sample alone I can’t say I’m a fan. He has a great eye for detail and his depressed city and streetscapes enjoy a realism rarely seen in comics (series colorist Juanmar’s dull earth tones throughout the series really help the mood), but the characters in Neonomicon are flat and not given to a lot of expression, unless placed in an extreme situation. Thankfully, that happens quite a bit, but even so, it would have been good to see it more.

His staging of scenes is also kind of stiff, but this may be less his fault and more something to be laid at Moore’s door; he is apparently notorious for locking down panels and positioning in his scripts long before such things get to the artist’s consideration.

Pass the Antacid Tablets…

What an uncomfortable meal. Neonomicon makes you glad Lovecraft didn’t go into all the details, actually. Make sure you’ve a strong stomach and some kind of palate cleanser ready to go for dessert before you dig into this shoggoth-meat pie. Definitely not for everyone.

(This review by our author S R Jones first appeared on the Lovecraft eZine on March 29 2012)

Alan Moore’s NEONOMICON Pulled from South Carolina library

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Our author S R Jones recently wrote a review of Alan Moore’s NEONOMICON for the fine folks at the Lovecraft eZine. You can go read it here (and while you’re there, check out the eldritch coolness they’ve got going on!) and we’re sure you’ll agree that Jones? He wasn’t too fond of it, no, but mostly for reasons of promises unmet.

Not so these discerning readers from South Carolina. Make sure to check out the video at the bottom, folks, then come back here…

Sure, an awful book in many ways, but pulling NEONOMICON from the library? That’s just stupid. Better pull 50 Shades of Grey from the shelves while you’re at it, folks, because we’re pretty sure most kids could auto-checkout that book with ease. All it takes is a card.

Listen, we’re sorry, but there’s a reason NEONOMICON is in the graphic novels section, and not in the kiddie comic book section. And yes, there is a difference between the sections. Or at least there are up here in Canada. At our local branch of the Greater Victoria Public Library, the two different “funny book” sections are actually on opposite ends of the building! This ‘ratings system’ thing they’re contemplating is pure bunk and so on and so forth and… we just get so tired of this!

Basically? Parents: monitor the reading material your kids bring home if you’re worried about how they’ll take it. Or really (and let’s just be honest here) how you’ll take it.

We thought people knew this stuff by now.

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